My Take On Monetizing
HTML5 Games
Last night I was on a panel called Making Money With HTML5 Games in 2013. I was actually hesitant to be on the panel at first because I have not made much money with my own games but figured I had an interesting take on the topic since I work for Microsoft coupled with my monetization shortcomings. On the panel was Jamie Hall, Co-Founder, President/CTO of MocoSpace, Elle Chen, License Manager of BoosterMedia, Robert Grossberg and Vincent Obermeier, CEO and President of Tresensa. While we were all supporters of making HTML5 games, especially since each of the companies we work for has a vested interest in helping people monetize their game, it was interesting to see a completely “topic friendly” panel where we all agreed to the main points that HTML5 is a viable platform for the future. I thought I would write about points I brought up about HTML5 gaming, why I believe in it and ways to help you monetize on it your own.




