Game Design: Splash Screen
Welcome to a new series I am working on which breaks down my latest game, Super Jetroid, and goes into detail on how each part works. I have designed this new series to be as platform agnostic as possible. While the game was built using ImpactJS and the code I post will be JavaScript, I want to focus on the big picture concepts of how I think through my coding problems so you can incorporate the same principles in your own games no matter what the language is. To get started I wanted to talk about Super Jetroid’s splash screen which is a critical entry point into the game.



