Intro To Math For Game Development

Intro To Math For Game Development

At last weekend’s NY Game Makers Meetup I covered 10 simple math examples that are critical in any game. These example range from handling layout to simple collision detection. While I am no expert at math, I have learned and collected the following examples over the...
Intro To Programming For Games With JavaScript

Intro To Programming For Games With JavaScript

I have been running my Game Development workshops in NYC now for a little over 3 months and one of the most common problems I run into are people who have never coded before or have coded and are interested in getting into game development. So last weekend I figured I...
Porting Heroine Dusk to Windows Phone 8

Porting Heroine Dusk to
Windows Phone 8

Earlier in the week I posted an in depth walkthrough of how I ported an HTML5 game called Heroine Dusk by Clint Bellanger to Windows 8 in less than 10 minutes. I used NodeJS and Grunt to create an automated workflow that allowed me to work in Visual Studio to test out...
Porting Heroine Dusk To Windows 8 in 10 Minutes

Porting Heroine Dusk To
Windows 8 in 10 Minutes

Last week I read about this great HTML5 game called Heroine Dusk by Clint Bellanger which was featured on IndieGames.com. Two things go my attention, first I am seeing more and more HTML5 games get featured on IndieGames.com and also this game was a perfect candidate...
Phaser Project Template

Phaser Project Template

The other week I wrote an introduction to Phaser and I wanted to follow up with a short walk through on how to get a project up and running with Phaser, TypeScript, NodeJS and Grunt. I have talked about a similar workflow in the past as well but figured I should come...
Automating TypeScript with Node And Grunt

Automating TypeScript with
Node And Grunt

Over the past week I have been playing around with NodeJS trying to figure out how to help make my own workflow more productive. Coming from a Flash and Java background I have been using Ant for years to automate builds of my projects and after switching over to HTML5...

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