Free Game Art: Super Resident Raver

Free Game Art: Super Resident Raver

Resident Raver is an idea I had almost 14 years ago when I went to college. Raving was big and Resident Raver was also a popular game at the time. It made sense to combine the two and that is how I came up with the basic premise behind Resident Raver: a dorm is overrun with raver zombies and you need to escape. I started the game way back in Flash 4 and over the years dabbled with it here and there. Last year, while I was writing my book, I decided to make Resident Raver the tutorial game in the book and that gave me even more motivation to actually finish. Once the book was done I wanted to make a proper version of it so I borrowed some elements from Super Crate Box and Elevator Action to build out this demo. Being happy with this, I hired Iñaki Diaz to clean up all the artwork to get it ready to publish to the Windows Store before I even knew I was going to join Microsoft. Unfortunately this game has been sitting around collecting dust so I figured I would release the artwork for free so others can use it in their games. You can cut to the chase and download all of the artwork we made here then read the rest of the post to learn a little more about what’s in the collection and how to use them. The artwork is offered under the WTFPL license. This collection represents all of the final sprite sheets I am currently using in Super Resident Raver so they should be ready to...
Free Game Art: Jetroid

Free Game Art: Jetroid

Jetroid is a game I started to build last year. I was talking with Richard Davey, who constantly makes fun of me for not finishing my games, and he said to just build something in 2 weeks and release it. I sat down with Impact and after a week and a half I had a Jetroid Demo up and running. I did the original game artwork then hired Iñaki Diaz to recreate all the artwork and make it look more polished. The basic idea behind the game is that you are an astronaut exploring a distant planet. You have a jetpack and the levels are set up to be randomly generated caves. You also have health, energy and air meters you need to monitor. When you use the jet pack you lose energy, which will slowly replenish over time. Your air is constantly running out and once that happens it will start taking away your health. There are also monsters and obstacles in the level that will take away health as well. The goal of the game is to collect artifacts, aliens and other valuable items to get a high score. This forces the player to fight their greed verses their desire to survive the level. The highlight of the game is that there is no combat at all, it’s all about making calculated decisions around getting more points or getting out alive You can cut to the chase and download all of the artwork we made here then read the rest of the post to learn a little more about what’s in the collection and how to use...
Free Game Art: Tile Crusader

Free Game Art: Tile Crusader

I really love building Roguelikes and have tried to make a few over the years. I always get distracted and never finish the games so I thought I would offer up the artwork from my last one, Tile Crusader, here for someone else to use. Tile Crusader was designed to be a crowd-sourced, coffee break roguelike game that gives anyone the ability to pick up and play a random crusades in just a couple of minutes. For this game, I created the player and monsters myself then hired Dan Wolfe to clean them up and do all of the tiles, equipment and miscellaneous graphics. You can cut to the chase and download all of the artwork we made here then read the rest of the post to learn a little more about what’s in the collection and how to use them. The artwork is offered under the WTFPL license. Characters (32 x 32 pixels) I designed these character to be customizable with different equipment in order to add variety to the game. There are several “slots” on each character for a weapon, shield, armor and a helmet. In this collection you will find the hero and some monsters: ork, ogre, goblin, wolfman, vampire, mummy, skeleton, imp and gargoyle. Equipment (32 x 32 pixels) There are 27 different types of weapons ranging from swords, bows, spears, clubs, axes and other special types such as brass knuckles, fairy wands and sticks. In the sprite sheet you will find two sets of each type of equipment, one is meant to be used with the character sprite and the other is for a...

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