Super Paper Monster Smasher Starter Kit

Super Paper Monster Smasher Starter Kit

The Super Paper Monster Smasher Starter Kit is a side-scrolling monster smashing game. You take on the role of a large green monster which is under attack by a bunch of heroes and you have to try and survive as long as you can. Since this project is completely open source, you are free to build on top of it and add your own story, artwork, and sounds and then publish it. I created this starter kit to help get you used to thinking about level design and building games without having to mess with lines upon lines of code just to get things up and running. You will find that the following document will walk you through everything you need to know about using the starter kit and ways to customize it. Download the Starter Kit from Github here. Before you get started here are a few screen shots of the game itself so you can get a sense for what it will look like when you get it up and running. The starter kit comes with its own splash screen. Clicking on it will start the game. The player begins the game riding down the elevator. On the second floor he encounters the zombies. As the player progresses through the level each section introduces new zombies and dangers. The final stretch of the level is guarded by two strong zombies before the player gets to the exit which takes them back to the splash screen, ending the game. While the screenshots are helpful to get a sense of how the game looks, I suggest playing the game...
Super Resident Raver Starter Kit

Super Resident Raver Starter Kit

The Super Resident Raver Starter Kit is a side scrolling platform/shooter with zombies. You take on the role of a nameless character who is trapped in a dorm full of raver zombies and you have to escape alive. Since this project is completely open source you are free to build on top of it and add your own story, artwork and sounds then publish it. I created this starter kit to help get you used to thinking about level design and building games without having to mess with lines upon lines of code just to get things up and running. You will find that the following document will walk you through everything you need to know about using the starter kit and ways to customize it. Download the Starter Kit from Github here. Before you get started here are a few screen shots of the game itself so you can get a sense for what it will look like when you get it up and running. The starter kit comes with its own splash screen. Clicking on it will start the game. The player begins the game riding down the elevator. On the second floor he encounters the zombies. As the player progresses through the level each section introduces new zombies and dangers. The final stretch of the level is guarded by two strong zombies before the player gets to the exit which takes them back to the splash screen, ending the game. While the screenshots are helpful to get a sense of how the game looks, I suggest playing the game online at http://jessefreeman.com/games/play/super- resident-raver-starterkit. Features The Super...
Super Jetroid Starter Kit

Super Jetroid Starter Kit

Super Jetroid Starter Kit is a full game template to help you fast track your ImpactJS game development on Windows 8 and Web. The Starter Kit is collection of scripts, code and stock art/sounds that you can modify into your own space adventure/exploration game or turn into something totally different. The Starter Kit consists of the following features: Download the Starter Kit from Github Here. impact code that contains a plugins, entities and sample code to extend the core impact framework and offer extra functionality in the map editor. Here is a list of important directories that make up the Bootstrap: impact/lib/bootstrap this is a collection of base classes, plugins and other boiler plate code to help speed up ImpactJS game development. impact/lib/bootstrap/entities is where you can find all the entities for the Bootstrap. impact/lib/bootstrap/platforms is a collection of modules that will modify your game based on the type of platform it will run on. (Windows 8 is the only finished platform and more are coming soon.) impact/lib/bootstrap/plugins is where all the Bootstrap plugins live. resources contains all of the artwork for the game as individual sprites (pngs) which need to be packaged into a texture atlas.. Here is a brief overview of the Starter Kit and how to use it: Getting Started *** Important Note: You will need a copy of ImpactJS (http://impactjs.com) in order to compile this project. *** Once you check out the bootstrap you can simply drop it into a Visual Studio project include the starter kit game directories (lib, media, and additional CSS/JS files) and run the project. One thing to note is that...

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