Dynamic Repositioning In Unity

I now have the core of my Flappy Bird clone done in Unity. Here you can see all the elements are not only repositioned and resized based on the camera and the resolution but even the background is dynamically resized.

Screenshot 2014-05-24 21.14.46

Here is what the game looks like in the Scene editor when it’s not running.

Screenshot 2014-05-24 21.17.29

Now I just need to clean this code up enough to make it easy enough to reproduce in a tutorial/workshop.

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