Playing Around With Quads And Repeating Textures

I’m working on a new endless runner example in Unity. Going for as simple of an engine as possible. The solution is to use quads for the foreground and background with repeating textures:

Ember

I created a little script that will take the quad and stretch it out to fill the screen and I can also control if it repeats horizontally or vertically which is how I did the floor.

Ember 2

Then I have another script which manages the speed at which I scroll the texture’s offset so it looks like the background is moving. I can also set the speed of the background and foreground to get a parallax scrolling effect like this:

tiled-texture-test

With only a few lines of code and primitive 3d objects I’m able to achieve some impressive results!

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