Super Jetroid
In Super Jetroid you are a space explorer looking for crystals, alien artifacts and new life forms on different planets.
Super Jetroid is a game about balancing greed with survival. There are no weapons, the game is simply about exploration and discovery. While you make your way through each cave system you will need to balance your health, air and fuel supply. The goal of the game is to find as much as you can and return to the surface alive.
Play The Game On
Windows 8Web (Desktop/Mobile)Chrome Web Store
More About The Game
I have been working on Super Jetroid, off and on, for almost a year. I found the motivation to finish it thanks to One Game A Month. I decided to pick it back up in January and finally have enough working that I thought I would release it and see what everyone thinks.
While the basic mechanic of the game are easy to pick up, actually trying to navigate these claustrophobic caves is daunting. Each level is designed to not only push the player to explore deeper into the level and put themselves in more danger, I also challenge them with obstacles to make getting back to the surface that much more difficult.
If you are interested in finding out more about the process that went into making Super Jetroid then check out my Dev Diary here. I’ll be talking more about this game in the upcoming weeks as I break down each part of the game’s mechanic and discuss how I built it.







Hey Jesse
I can’t take a proper look right now since I’m at work, but I had a quick go and I must say you’ve got a great little game on your hands there! Get it wrapped up in some apps and get it on stores! I’ll have a proper go when I get home, but from what I just saw you’ve done a very good job of capturing a feeling of claustrophobia and uncertainty about my character’s safety!
I love the aesthetic too. The controls feel nice and responsive and well weighted, too. From what I’ve seen so far you’ve got a pretty polished product – you should be proud of what you’ve got there!
I’ll be interested to see how this runs in an iOS app wrapper. Is it still nice and smooth without the accelerated JavaScript engine?
Awesome work anyway, man. I’ll definitely play some more tonight
Fun but at times frustrating. Like when I’d collected a bunch of stuff and was trying to get out but the air was running low. I felt powerless to do anything about it. I know that sense of panic is supposed to be part of the fun but it makes it hard to explore and try things, so I’m glad you added a fun mode. It would be good if there were something to do between levels like trade in the gems for power ups or ways to improve your suit or ways to deal with the monsters aside from just avoiding them. I like the 8bitess of it though and the music is great.
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