Super Resident Raver revolves around 3 basic mechanics: rescue people, collect weapons and kill raver zombies.
Super Resident Raver is a mix of Super Crate Box meets Elevator Action (minus the elevators). The goal of the game is to survive wave after wave of raver zombies that have taken over the dorms at FSU. Pick up new weapons by picking up backpacks thrown at you by people you rescue from red doors and see how long you can survive the raver zombie apocalypse.
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More About The Game
The idea for Resident Raver started back in 2003 when I was in collage. My friend and I shot a short movie on the premise of raver zombies taking over our dorm. I started the original version of the game shortly after shooting the moving. Until this point, I had never completed a single attempt at making this concept into a game. I even used the premise along with my own artwork for my the example game in my ImpactJS Book. Finally I scaled back everything in the game and created this version for my March One Game A Month submission.
If you are interested in finding out more about the process that went into making Super Resident Raver then check out my Dev Diary here. I’ll be talking more about this game in the upcoming weeks as I break down each part of the game’s mechanic and discuss how I built it.